OK so this is the last day to do work :O ... She is pretty much finished, just need to touch up on her hands/fingers and clean up her arcs a little bit.
He just needs VERY basic animation, i'm probably going to try do a cycle on him I don't want him to distract too much.
If I got time I'll animate her pony tail, it's good that i got the option to lose it and change her hair but i reeeaaally don't want to!
Here's last nights progress!
I won't post the final until after the competition has been voted for so please look out for my animation on the 11 second club and vote!
Wednesday, 29 February 2012
Tuesday, 28 February 2012
11 Second Club WIP 05 - Last 2 Days!
Okkkkkk I still have loads to do but i'm starting to get in to refining it all now! Here's what I am going to work on today - ARMS!, hands, adjusting body movements for the line "toilet thing" and facial animation. tomorrow I will focus on the male char he doesn't need to do all that much to be honest and of course her hair then. HOPEFULLY It will be to an acceptable standard I know for a fact it's not going to be as finished as I want it to be, there are so much improvements I could make but I just have see what I can get out of this now.
Anyway check it out this was where I got to end of yesterday.
A bit more refining
Anyway check it out this was where I got to end of yesterday.
A bit more refining
Friday, 24 February 2012
11 Second Club WIP 04 - Getting somewhere
Ok I've already started cleaning up the start of the female character I'm pretty happy with how it's looking so far. Obviously the face needs major adjusting lol I'll get to it!
ONE MAJOR change is the timing on how she get's up.. It looks REALLY crude at the moment, but I ultimately felt it would be better timing If she starts to get up after her line and FASTER! It gives her character more urgency to leave. I'll clean it up soon but I hope you can all see what I mean by the timing adjustment!
ONE MAJOR change is the timing on how she get's up.. It looks REALLY crude at the moment, but I ultimately felt it would be better timing If she starts to get up after her line and FASTER! It gives her character more urgency to leave. I'll clean it up soon but I hope you can all see what I mean by the timing adjustment!
11 Second Club WIP 03 - Blocking to Spline
Oops! I've been updating vimeo but not this hehe >_<
I finished my blocking and was now starting to switch in to spline now and again. Here was my final blockout though I probably could have done more to be honest.
Blocking 03
Here it is in spline from block
Spline 01
I decided to carry on in spline because I have been working with that method in my previous jobs for a while now and I got used to it. I do appreciate a good block out though I'll prob do more blocking next time I do another animation. I know that the more blocking you have the better!
Spline 02 - A bit cleaner with the arms and some minor adjustments
Here I mainly focus on the lower half of the female character running to the bathroom, it's an awkward angle to get it looking right but I think I'm getting it. It's also the 1st time in a while I've done a walk/run off the world controller! In my last job I got used to adjusting walk cycles while dragging the world controller along.
I also changed how she enters the bathroom, I think it's a more interesting pose. I know where I'm going with it I just need to sort out the top half of her character!
I skipped posting Spline 03 because they are pretty much the same but with very minor adjustments.
Spline_04 - Getting the run down - change of end position
I finished my blocking and was now starting to switch in to spline now and again. Here was my final blockout though I probably could have done more to be honest.
Blocking 03
Here it is in spline from block
Spline 01
I decided to carry on in spline because I have been working with that method in my previous jobs for a while now and I got used to it. I do appreciate a good block out though I'll prob do more blocking next time I do another animation. I know that the more blocking you have the better!
Spline 02 - A bit cleaner with the arms and some minor adjustments
Here I mainly focus on the lower half of the female character running to the bathroom, it's an awkward angle to get it looking right but I think I'm getting it. It's also the 1st time in a while I've done a walk/run off the world controller! In my last job I got used to adjusting walk cycles while dragging the world controller along.
I also changed how she enters the bathroom, I think it's a more interesting pose. I know where I'm going with it I just need to sort out the top half of her character!
I skipped posting Spline 03 because they are pretty much the same but with very minor adjustments.
Spline_04 - Getting the run down - change of end position
Friday, 17 February 2012
11 Second Club WIP 02
A bit more blocking, breaking it down some more. I tried animating a big arm gesture just before she clicks her fingers but It looked too over the top and stupid.. I'll upload it later so you can see what I mean. For now here is some more blocking and breakingdown.
Blocking & Breakingdown
I thought the finger click action could have been a lot more subtle than what I had blocked previously, so It no longer looks as over acted as before.
I turned the walls to wireframe so I could work easier while keeping a boundary. Hehe :D You can see where she goes out of sight that It doesn't matter what she is doing If the camera can not see it.
Blocking & Breakingdown
I thought the finger click action could have been a lot more subtle than what I had blocked previously, so It no longer looks as over acted as before.
I turned the walls to wireframe so I could work easier while keeping a boundary. Hehe :D You can see where she goes out of sight that It doesn't matter what she is doing If the camera can not see it.
Thursday, 16 February 2012
11 Second Club WIP
Hoping to finish this before my broadband is cancelled hahah! Here it is so far!
Initial Previs
Previs Edit
I added a shot at the beginning to give her a reason to get up and leave, I think it helps with the story a lot more! Also tried changing the camera though I didn't think It was working too well..
Camera Locked off - Initial blocking
I think this camera works well, and I have now layed out a basic initial block to work off!
MORE TO COME! :D
Initial Previs
Previs Edit
I added a shot at the beginning to give her a reason to get up and leave, I think it helps with the story a lot more! Also tried changing the camera though I didn't think It was working too well..
Camera Locked off - Initial blocking
I think this camera works well, and I have now layed out a basic initial block to work off!
MORE TO COME! :D
Wednesday, 8 February 2012
Morpheus Rig - Female style
Planning on entering this months 11 second club!
It's been 1 week and i've got most of the set up complete now :) I did plan on using the morphues rig but I was not very familiar with it. I did set it up and made my layout with it but I felt I was using too much time setting up selection sets etc.. However I did manage to morph him into a female! I think it turned out quite successful!
Just looking at the head and face.
WIP
Initial thoughts; smaller nose, eyelashes, smaller eyebrows, smaller mouth, changed to more blushy texture.
again different angle.
Bigger changes to make it more "cutesy"; Bigger eyes, smaller ears, bigger lips, forhead slightly bigger.
Again different angle; note the lips are a bit duck like which I didn't find appealing. jaw is shaped as good as I could get it :s
FINAL; less ducky lips, hair added! I drew over the jaw area on this quickly with paint to show what type of jaw line effect I would of like but couldn't achieve :(
Overall I'm happy with how it looks, I think it has decent female proportions!
It's been 1 week and i've got most of the set up complete now :) I did plan on using the morphues rig but I was not very familiar with it. I did set it up and made my layout with it but I felt I was using too much time setting up selection sets etc.. However I did manage to morph him into a female! I think it turned out quite successful!
Just looking at the head and face.
WIP
Initial thoughts; smaller nose, eyelashes, smaller eyebrows, smaller mouth, changed to more blushy texture.
again different angle.
Bigger changes to make it more "cutesy"; Bigger eyes, smaller ears, bigger lips, forhead slightly bigger.
Again different angle; note the lips are a bit duck like which I didn't find appealing. jaw is shaped as good as I could get it :s
FINAL; less ducky lips, hair added! I drew over the jaw area on this quickly with paint to show what type of jaw line effect I would of like but couldn't achieve :(
Overall I'm happy with how it looks, I think it has decent female proportions!
Subscribe to:
Posts (Atom)